In late 2003, Ion Storm released
Deus Ex: Invisible War, the sequel to 2000's highly lauded
Deus Ex. Five months later, Ion Storm released
Thief: Deadly Shadows, the third entry in the
Thief series. Both games were built on the same engine and were the first in their respective series to be released for console as well as PC. And both games have a reputation of not being very good among fans (or at least on TTLG, which is where I go for my gaming needs).
I played
Deadly Shadows back in 2008. You can read my initial thoughts on it
here, though I don't like it as much now; it's the only
Thief game I don't have installed. I think
Deadly Shadows is worth a play, but it's definitely the weakest in the series for me and the only reason I even keep my copy is if I have the urge to play the Shalebridge Cradle again. (The Shalebridge Cradle is indeed a fantastic level, but I think the effect is lessened once you know what's going to happen next and you realise it's essentially a glorified fetch quest. [So is "Return to the Haunted Cathedral" from
Thief: The Dark Project, but Lauryl (
Deadly Shadows) is much more tolerable than Brother Murus (
The Dark Project).])
Due to some confusion on my part, I ended up buying
Deus Ex: Invisible War before the first
Deus Ex. It didn't matter in the end, though, as
Invisible War refused to run on my older laptop despite it meeting the system requirements and
Deadly Shadows running fine. I've only played
Deus Ex through once - which is a bit odd as I've played
The Nameless Mod (a
Deus Ex game-length mod) twice - but I spent over 50 hours on my run and had an absolutely fantastic time. Together with
Thief and
System Shock,
Deus Ex is in my personal top three games and I believe I've played every long-ish fan mission there is (
The Nameless Mod,
ZODIAC,
2027,
Red Sun,
The Cassandra Project,
Burden of 80 Proof,
Hotel Carone) except the most recent (
Nihilum).
So much has been written about
Deus Ex, including Kieron Gillen's
excellent review that captures a lot of
Deus Ex's strengths, that I don't feel I can add much. So, moving on to
Invisible War.
I started playing
Invisible War back in August when
S.T.A.L.K.E.R.: Shadow of Chernobyl's focus on shooting was driving me crazy. (I'll review
Shadow of Chernobyl once I finish it, though I've been playing on and off since January, so . . . it may be a while. In short, great atmosphere and visuals, not half as much focus on exploration as what I wanted.) What a contrast that was. Moving from
Shadow of Chernobyl's lack of hand-holding and difficulty (I play on the easiest setting and it still kicks my ass at times) to
Invisible War's, well, we'll get to that below, was like night and day.
It took me 12 hours to play through
Invisible War. 12 hours, over the course of three months, when the original took me over 50 hours over the course of less than a month. (I had more free time and was much more engaged in the game.) And yet, I feel like
Invisible War overstayed its welcome by at least three hours.
Invisible War has some of the same problems
Deadly Shadows, likely influenced by being released on the first-generation Xbox. Maps are relatively small and there are plentiful loading zones. No swimmable water, although
Invisible War at least never draws attention to it. (Going to jail for falling in the water was one of the stupidest ideas in
Deadly Shadows.) On the other hand, I thought both the player character and NPC movement was less stiff and smoother in
Invisible War, though jumping and crate stacking are worse.
I started off
Invisible War with the idea of playing a stealthy hacker, which, ever since
Thief, tends to be my default character. The interface provoked much irritation and was clearly designed for a gamepad -- 'yes/no' prompts you have to use the mouse for; no keyboard support for custom-naming saved games, manually typing in passcodes, or writing notes in-game; no quick-save or load; no screenshot key (which is why there are no screenshots in this review, because
Invisible War isn't worth the effort of using a second program); the minimum HUD is still rather invasive, and inventory management is a mess. Skill points were eliminated, as were different ammo types (yes, all firearms in the game use the same ammo, just in different amounts), the conversation log, and location-based health management. In short, the only ways to customise you character besides your play style are through your appearance, the weapons you use, and your biomods (augmentations). (I barely include dialogue choices, since there aren't very many and most don't seem to matter.) However, you can now choose to play as either a male or female.
( Much more under cut. )In summary:
Deadly Shadows may be my least favourite
Thief game, but it is at the minimum a decent game and a far, far better game than
Invisible War. I don't think
Invisible War is completely irredeemable - I did finish playing it instead of throwing my hands up in disgust after all - but there's not much to recommend it, especially compared to its predecessor.
So, what's good about
Invisible War? The voice acting's not bad. There's a good mix of male and female NPCs.
Invisible War actually does reward exploration, or at least what you can do in the small maps; as in
Deus Ex, you can find ammo, equipment, etc., in somewhat out of the way places (under desks, behind pipes, and so on). Trier has a surprising number of readables that are actually decent. The ApostleCorp lab was somewhat neat, except that
Invisible War cannot do horror or atmosphere. The Antarctic Versalife facility was better, and even had a nice ambient track!
If anyone wants to play
Deus Ex: Invisible War on the PC, I will give you my copy for only the cost of shipping. (If the shipping's less than $6, I'll even pay that, too.) I have the CDs, both in very good condition, plus the manual, hardcover box, shiny slipcase, and even the kidneythieves card. I bought it second-hand, but there are hardly any signs of wear. The edges of the slipcase are the worst part, but still in good condition. There are a few photos below.
( Deus Ex: Invisible War photos, up for sale. )