argurotoxos: a scene from System Shock 2 with a ghost crewmember (System Shock 2 | by plant_boy)
[personal profile] argurotoxos
The Dark Mod, a Thief-inspired Doom 3 total conversion mod, recently updated and is now stand-alone! In other words, all you need to play is a computer that meets the system requirements (which aren't very high -- my 2005 laptop can run it on low settings) and the ability to download and save at least ~3 GB, which includes the Mod itself plus several fan missions. You don't need a copy of Doom 3 or any of the Thief games. You don't even need to have played Thief before, though I think it helps and am sure the vast majority of The Dark Mod players and mission authors are Thief fans.

You can download The Dark Mod 2.0 here. Windows, Linux, and Mac are all supported, though the Mac version is back at 1.08 and so requires Doom 3. The Dark Mod has a built-in mission downloader, but you can also check out the complete mission list and download missions manually here. If you're interested in building missions yourself, you can download The Dark Mod's level editor, DarkRadiant, here. For more information, there's an introductory video on YouTube (and you can always search for Let's Plays), plus a Wiki, among many other resources.

Though I was a bit late playing The Dark Mod - I waited until 2012 to buy a used copy of Doom 3 - and had several problems on my older laptop, The Dark Mod's run flawlessly on my newest laptop and I really love the mod. To be honest, it's somewhat hard going back to the older Thief games and fan missions -- I haven't even tried NewDark much yet [the newest patch for Thief: The Dark Project/Gold and Thief II: The Metal Age] as I've been playing The Dark Mod missions or other games. I'm not completely sure why -- I definitely like mantling and object interaction more in The Dark Mod, and there are a few things I miss from the older games, such as the original Haunt design (graphics and sound). The only things I've wanted while playing through The Dark Mod missions are more and higher quality voice acting (which I believe has been updated in 2.0) and a dedicated run forward key, as in the first two Thiefs.

I haven't updated to 2.0 yet as I don't want to redownload all the missions I currently have. I've played about 30 missions, and there are about 45 I've yet to start.

Below are my mission recommendations based on what I've played so far. Like most fan missions, the difficulty varies by author and mission, so if you're just starting out, trying a few missions on the easiest setting would be my suggestion. (If you've played Thief before, you can start at any setting -- whatever you usually play the game at. [For what it's worth, I haven't played any The Dark Mod missions that are more difficult than some of the Thief 2 fan missions.]) I also played these under older Dark Mod versions, and you should be aware that The Dark Mod comes with a training mission.

-Sound Alert & Blackjack Trainer by The Dark Mod Team. Not a mission per se, but an easy way to get a feel for the loudness of different surfaces are and the AI's sensitivity level.

-Pandora's Box by Jesps. I think this would be a nice introductory mission as it's fairly short (I finished in less than 30 minutes) and set in a unique location (an airship).

-Too Late by Nielsen74. A smallish warehouse mission that would be nice for a quick play. Plenty of boxes, crates, etc. to mantle on and some neat places for loot.

-William Steele 1: In the North by grayman. My favourite The Dark Mod mission to date. A fairly large mansion-type mission, beautifully decorated, designed, and textured. There are some puzzles and optional objectives, plus plenty to explore and read.

-Flakebridge Monastery by Jesps. A large undead mission in an abandomed Builder monastery. Lots to do, including some optional objectives -- I spent about 4 hours playing and still had one bonus objective and quite a bit of loot left. Some good characterisation, especially for the guest wings, and several different routes.

-Swing by Komag. I had to include this one because it was so different! This is mostly a jumping and climbing mission, and the only time I've felt vertigo while playing a computer game.

-House in Blackbog Hollow by stumpy. I debated over including this mission as I haven't finished it yet, but I've been impressed with the design, especially the sound, and it's great for Halloween. One of the reasons I really like this mission is it's horror-themed, but with minimal undead use. (I don't mind undead, but have to be in a certain mood to play missions with them, which comes into conflict with the fact that I do enjoy [certain types of] horror.)

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March 2016

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