I've been watching more Let's Plays* during meals than playing any games. Though I upgraded to the latest Thief II patch, I hadn't even been playing any Thief fan missions.
This past weekend I started up The Dark Mod on my newest laptop to finish a mission, "The Transaction" by Sotha, that I started months ago. It wasn't a very clean playthrough, but coming back to stealth play was a lovely experience. I've been playing S.T.A.L.K.E.R.: Shadow of Chernobyl about once a month and slowly making progress. While I quite like the atmosphere and environments, sometimes the gameplay wears on me and I tend to run away from enemies as often as I confront them. The strangest thing about that game, however, is the NPC interface, which is so rudimentary that it feels misplaced, like it came out of the 1990s, when everything else is clearly 2000s.
*FenPhoenix's Thief II: The Metal Age, shadyparadox's Myst III: Exile, and Dilandau3000's Star Trek: The Next Generation - A Final Unity (which I played years ago and is much less exciting than I remember).
( Some screencaps. )
This past weekend I started up The Dark Mod on my newest laptop to finish a mission, "The Transaction" by Sotha, that I started months ago. It wasn't a very clean playthrough, but coming back to stealth play was a lovely experience. I've been playing S.T.A.L.K.E.R.: Shadow of Chernobyl about once a month and slowly making progress. While I quite like the atmosphere and environments, sometimes the gameplay wears on me and I tend to run away from enemies as often as I confront them. The strangest thing about that game, however, is the NPC interface, which is so rudimentary that it feels misplaced, like it came out of the 1990s, when everything else is clearly 2000s.
*FenPhoenix's Thief II: The Metal Age, shadyparadox's Myst III: Exile, and Dilandau3000's Star Trek: The Next Generation - A Final Unity (which I played years ago and is much less exciting than I remember).
( Some screencaps. )