Thief: Deadly Shadows is the third - and, at the moment, final - game of the Thief series that began with The Dark Project in 1998. Looking Glass Studios, who also created System Shock and Ultima Underworld, initially designed The Dark Project as an action/adventure game with additional RPG elements set in a grim version of Camelot. It was only later that thievery became the game's focus and stealth play in a pseudo-medieval/steampunk world the game's trademark.
The Dark Project was successful enough that a souped-up version of the game was released in 1999 as Thief Gold and a sequel - Thief II: The Metal Age - in 2000. Shortly thereafter, Looking Glass Studios closed, which led Thief fans to wonder over the fate of the series. However, the fandom did not die, perhaps in large part due to DromEd, the level editor for the first two Thief games that was released with Thief Gold and allowed fans to create their own missions. It was in this time after the closer of Looking Glass that the concept of Thief2X: Shadows of the Metal Age was born -- a fan-made expansion for Thief II made through DromEd that would be as lengthy and complex as the previous Thief games. If the professional studios wouldn't made another Thief, the the fans would do it on their own!
As it turns out, the studios did make another Thief game -- Thief III: Deadly Shadows, which was released in 2004 and lost its 'III' title in an attempt to access a wider audience who hadn't already played the first two Thiefs. Thief: Deadly Shadows brought with it a number of changes: new developing studio (Ion Storm), new game engine (modified Unreal 2), new technology, and new platforms (both PC and console [XBox]). Nevertheless, a number of ex-Looking Glass employees worked on Deadly Shadows with Ion Storm, including designer Randy Smith and sound master Eric Brosius.
Deadly Shadows continues the story of Garrett, the expert thief lead character of the series who was an orphan living on the streets and stealing to survive until he became part of the Keepers, a secret organization focused on gathering information and maintaining balance in the world. However, after the Keepers trained Garrett, he left them and used the skills they had taught him to become a master thief. Garrett is not a heroic character, nor is he a villain (although it can be - and is - debated among players); rather, he is someone who is primarily looking out for himself and mostly wants to be left alone, only to be manipulated by powers higher than himself into taking action throughout the course of the three games.
That was a far longer introduction to the Thief series than I set out to write, but I think it covers it well. Now, to the gameplay of Deadly Shadows!
Deadly Shadows introduced a number of new features to Thief gameplay, while revising others and taking a few away. Here, I'll go through what I consider the most important features one at a time. This will contain spoilers, but minor ones.
( Deadly Shadows gameplay. )
There are a number of aspect in Deadly Shadows I could choose to focus on, but as this review is already longer than either I anticipated or any other review I've written, I'm going to write my overall view of the game (my opinion, obviously) and then conclude with my favourite and least favourite missions.
Was Deadly Shadows a good game? I would say yes.
Did Deadly Shadows live up to the Thief legacy? It tried, and it's still recognizably Thief, but there are definitely improvements that could have been made. I'm still on the fence on this one (no pun intended), though I'm not going to question its title as the third in the Thief trilogy.
Is Deadly Shadows equal to the first two Thiefs? No. Even though the graphics show their age, the first two games (and T2X) have more impressive atmospheres and stories. Deadly Shadows particularly dropped the ball in the briefing and cutscene department, which may seem a minor complaint, but it's a problem when you can't even animate your main character consistently across the game. However, I especially mention briefings and cutscenes because they were beautiful and enthralling to watch in the first two Thiefs (and Thief2X carried on the tradition admirably) and were some of the most memorable moments in the game for me.
In conclusion, something worth playing for Thief fans, as well as those who enjoy stealth games. However, Thief fans will probably find fault, in addition to being less challenging than the first two Thiefs. It's difficult to live up to a legacy and (as of this year) ten years of support and devotion from one of the most talented small fandoms I've ever had the pleasure to encounter and Deadly Shadows doesn't quite manage it. But maybe the fans will.
Actually, strike that. The fans already have. If the over 300 fan missions out there, Thief2X, The Dark Mod, and the still very active fan community over on TTLG doesn't prove that, I don't know what will.
( My favourite and least favourite Deadly Shadows missions [some spoilers]. )
Any and all spelling and other errors are my responsibility and I apologize; I have only edited this a little.
The Dark Project was successful enough that a souped-up version of the game was released in 1999 as Thief Gold and a sequel - Thief II: The Metal Age - in 2000. Shortly thereafter, Looking Glass Studios closed, which led Thief fans to wonder over the fate of the series. However, the fandom did not die, perhaps in large part due to DromEd, the level editor for the first two Thief games that was released with Thief Gold and allowed fans to create their own missions. It was in this time after the closer of Looking Glass that the concept of Thief2X: Shadows of the Metal Age was born -- a fan-made expansion for Thief II made through DromEd that would be as lengthy and complex as the previous Thief games. If the professional studios wouldn't made another Thief, the the fans would do it on their own!
As it turns out, the studios did make another Thief game -- Thief III: Deadly Shadows, which was released in 2004 and lost its 'III' title in an attempt to access a wider audience who hadn't already played the first two Thiefs. Thief: Deadly Shadows brought with it a number of changes: new developing studio (Ion Storm), new game engine (modified Unreal 2), new technology, and new platforms (both PC and console [XBox]). Nevertheless, a number of ex-Looking Glass employees worked on Deadly Shadows with Ion Storm, including designer Randy Smith and sound master Eric Brosius.
Deadly Shadows continues the story of Garrett, the expert thief lead character of the series who was an orphan living on the streets and stealing to survive until he became part of the Keepers, a secret organization focused on gathering information and maintaining balance in the world. However, after the Keepers trained Garrett, he left them and used the skills they had taught him to become a master thief. Garrett is not a heroic character, nor is he a villain (although it can be - and is - debated among players); rather, he is someone who is primarily looking out for himself and mostly wants to be left alone, only to be manipulated by powers higher than himself into taking action throughout the course of the three games.
That was a far longer introduction to the Thief series than I set out to write, but I think it covers it well. Now, to the gameplay of Deadly Shadows!
Deadly Shadows introduced a number of new features to Thief gameplay, while revising others and taking a few away. Here, I'll go through what I consider the most important features one at a time. This will contain spoilers, but minor ones.
( Deadly Shadows gameplay. )
There are a number of aspect in Deadly Shadows I could choose to focus on, but as this review is already longer than either I anticipated or any other review I've written, I'm going to write my overall view of the game (my opinion, obviously) and then conclude with my favourite and least favourite missions.
Was Deadly Shadows a good game? I would say yes.
Did Deadly Shadows live up to the Thief legacy? It tried, and it's still recognizably Thief, but there are definitely improvements that could have been made. I'm still on the fence on this one (no pun intended), though I'm not going to question its title as the third in the Thief trilogy.
Is Deadly Shadows equal to the first two Thiefs? No. Even though the graphics show their age, the first two games (and T2X) have more impressive atmospheres and stories. Deadly Shadows particularly dropped the ball in the briefing and cutscene department, which may seem a minor complaint, but it's a problem when you can't even animate your main character consistently across the game. However, I especially mention briefings and cutscenes because they were beautiful and enthralling to watch in the first two Thiefs (and Thief2X carried on the tradition admirably) and were some of the most memorable moments in the game for me.
In conclusion, something worth playing for Thief fans, as well as those who enjoy stealth games. However, Thief fans will probably find fault, in addition to being less challenging than the first two Thiefs. It's difficult to live up to a legacy and (as of this year) ten years of support and devotion from one of the most talented small fandoms I've ever had the pleasure to encounter and Deadly Shadows doesn't quite manage it. But maybe the fans will.
Actually, strike that. The fans already have. If the over 300 fan missions out there, Thief2X, The Dark Mod, and the still very active fan community over on TTLG doesn't prove that, I don't know what will.
( My favourite and least favourite Deadly Shadows missions [some spoilers]. )
Any and all spelling and other errors are my responsibility and I apologize; I have only edited this a little.